

(You can play Archon mode against other players, but that’s not what we are reviewing here.) All of the bells and whistles of Co-Op Missions are missing here. The biggest problem is that it’s just a vanilla comp stomping match against the AI. I must admit, I was very excited about Archon mode when it was announced, but it’s somewhat disappointing in practice. Starcraft II can be a complex game, and splitting the load between two makes the game more accessible. As you can imagine, communication with your archon mode partner is the key to success.

Both players can control units, make buildings, add the building queues, explore, or anything else you’d want to do in a Starcraft game. In Archon mode, two players control one army. The name is quite thematic, coming from the Protoss Archon unit, which is formed when two Templar combine. The second cooperative mode supported in Starcraft II is Archon Mode. Co-Op Missions are a fantastic addition to the game.

This adds to the feeling that you are doing far more than just random “comp stomping” here. It would have been very easy to leave the NPCs out of the Co-Op Missions, but they add lots of flavor and a sense that the missions connect to the overall Starcraft II story. These NPCs serve as a narrator of sorts, clearly communicating when to expect enemy waves and other pertinent information. As you begin, the NPC relates the map’s objectives plus victory and defeat conditions. NPCs pulled from all three Starcraft II campaigns interact with you on each Co-Op Mission.
